<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_debris_1a</definebone>
	<definebone>bone_debris_1b</definebone>
	<definebone>bone_debris_1c</definebone>
	<definebone>bone_debris_2a</definebone>
	<definebone>bone_debris_2b</definebone>
	<definebone>bone_debris_2c</definebone>
	<definebone>bone_debris_3a</definebone>
	<definebone>bone_debris_3b</definebone>
	<definebone>bone_debris_3c</definebone>
	<definebone>bone_debris_3d</definebone>
	<definebone>bone_debris_4a</definebone>
	<definebone>bone_debris_4b</definebone>
	<definebone>bone_debris_4c</definebone>
	<definebone>bone_debris_5a</definebone>
	<definebone>bone_debris_5b</definebone>
	<definebone>bone_debris_5c</definebone>
	<definebone>bone_debris_6a</definebone>
	<definebone>bone_debris_6b</definebone>
	<definebone>bone_debris_6c</definebone>
	<definebone>bone_debris_6d</definebone>
	<definebone>bone_master</definebone>
	<definebone>bone_launchpoint01</definebone>
	<definebone>bone_launchpoint02</definebone>
	<definebone>bone_launchpoint03</definebone>
	<definebone>bone_launchpoint04</definebone>
	<definebone>bone_flag_civ</definebone>
	<definebone>bone_garrisonflag</definebone>
	<submodel>
		bunkerEU
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			Building_Ready
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>buildings\Great War\Bunker\BunkerEU_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>buildings\Great War\Bunker\BunkerEU</file>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\outpost\Outpost Ground</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<width>7.00</width>
				<height>7.00</height>
			</decal>
		</component>
		<component>
			death
					<assetreference type="GrannyModel">
						<file>buildings\Great War\Bunker\BunkerEU_Death</file>
					</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\outpost\Outpost Ground</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<width>7.00</width>
				<height>7.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>buildings\Great War\Bunker\BunkerEU_Idle</file>
			</assetreference>
			<component>Building_Ready</component>
			<simskeleton>
				<model>buildings\Great War\Bunker\BunkerEU_damaged</model>
				<damagetemplate>buildings\Great War\Bunker\Bunker.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\Great War\Bunker\BunkerEU_deathAnim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>buildings\Great War\Bunker\BunkerEU_Idle</file>
					<tag type="Attack">0.12</tag>
					<tag type="Attack">0.24</tag>
					<tag type="Attack">0.36</tag>
					<tag type="Attack">0.48</tag>
					<tag type="Attack">0.60</tag>
					<tag type="Attack">0.72</tag>
					<tag type="Attack">0.84</tag>
					<tag type="Attack">0.96</tag>
					<tag type="SpecificSoundSet" checkvisible="1" set="Machinegun_Attack">0.00</tag>
					<tag type="SpecificSoundSet" checkvisible="1" set="Machinegun_Attack">0.30</tag>
					<tag type="SpecificSoundSet" checkvisible="1" set="Machinegun_Attack">0.60</tag>
			</assetreference>
			<component>Building_Ready</component>
			<simskeleton>
				<model>buildings\Great War\Bunker\BunkerEU_damaged</model>
				<damagetemplate>buildings\Great War\Bunker\Bunker.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		BunkerLA
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			Building_Ready
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>buildings\Great War\Bunker\BunkerLA_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>buildings\Great War\Bunker\BunkerLA</file>
							</assetreference>
						</p99>
					</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\outpost\Outpost Ground</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<width>6.50</width>
				<height>6.50</height>
			</decal>
		</component>
		<component>
			death
					<assetreference type="GrannyModel">
						<file>buildings\Great War\Bunker\BunkerLA_Death</file>
					</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\outpost\Outpost Ground</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<width>6.50</width>
				<height>6.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>buildings\Great War\Bunker\BunkerLA_Idle</file>
			</assetreference>
			<component>Building_Ready</component>
			<simskeleton>
				<model>buildings\Great War\Bunker\BunkerLA_damaged</model>
				<damagetemplate>buildings\Great War\Bunker\Bunker.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\Great War\Bunker\BunkerLA_deathAnim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>buildings\Great War\Bunker\BunkerLA_Idle</file>
					<tag type="Attack">0.12</tag>
					<tag type="Attack">0.24</tag>
					<tag type="Attack">0.36</tag>
					<tag type="Attack">0.48</tag>
					<tag type="Attack">0.60</tag>
					<tag type="Attack">0.72</tag>
					<tag type="Attack">0.84</tag>
					<tag type="Attack">0.96</tag>
					<tag type="SpecificSoundSet" checkvisible="1" set="Machinegun_Attack">0.00</tag>
					<tag type="SpecificSoundSet" checkvisible="1" set="Machinegun_Attack">0.30</tag>
					<tag type="SpecificSoundSet" checkvisible="1" set="Machinegun_Attack">0.60</tag>
			</assetreference>
			<component>Building_Ready</component>
			<simskeleton>
				<model>buildings\Great War\Bunker\BunkerLA_damaged</model>
				<damagetemplate>buildings\Great War\Bunker\Bunker.dmg</damagetemplate>
			</simskeleton>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\Great War\constructions\2x2_stage1_modern</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>6.50</width>
				<height>6.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_02
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\Great War\constructions\2x2_stage2_modern</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>6.50</width>
				<height>6.50</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_EU
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\Great War\Bunker\BunkerEU_Construct</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			blockhouse
			<assetreference type="GrannyModel">
				<file>buildings\constructions\2x2_stage2</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\outpost\Outpost Ground</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<width>7.00</width>
				<height>7.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>blockhouse</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_LA
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\Great War\Bunker\BunkerLA_Construct</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			blockhouse
			<assetreference type="GrannyModel">
				<file>buildings\constructions\2x2_stage2</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\outpost\Outpost Ground</texture>
				<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
				<width>6.50</width>
				<height>6.50</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>blockhouse</component>
		</anim>
	</submodel>
	<component>
		Bunker
		<logic type="Culture">
			<easterneurope>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_EU"/>
					</p66>
					<p100>
						<submodelref ref="BunkerEU"/>
					</p100>
				</logic>
			</easterneurope>
				<WesternEurope>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_EU"/>
					</p66>
					<p100>
						<submodelref ref="BunkerEU"/>
					</p100>
						</logic>
				</WesternEurope>
				<Mediterranean>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_EU"/>
					</p66>
					<p100>
						<submodelref ref="BunkerEU"/>
					</p100>
						</logic>
				</Mediterranean>
				<Ottoman>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_EU"/>
					</p66>
					<p100>
						<submodelref ref="BunkerEU"/>
					</p100>
						</logic>
				</Ottoman>
				<EasternEurope>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_EU"/>
					</p66>
					<p100>
						<submodelref ref="BunkerEU"/>
					</p100>
						</logic>
				</EasternEurope>
				<American>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_EU"/>
					</p66>
					<p100>
						<submodelref ref="BunkerEU"/>
					</p100>
						</logic>
				</American>
				<Austrian>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_EU"/>
					</p66>
					<p100>
						<submodelref ref="BunkerEU"/>
					</p100>
						</logic>
				</Austrian>
				<Balkan>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_EU"/>
					</p66>
					<p100>
						<submodelref ref="BunkerEU"/>
					</p100>
						</logic>
				</Balkan>
				<Aztec>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_EU"/>
					</p66>
					<p100>
						<submodelref ref="BunkerEU"/>
					</p100>
						</logic>
				</Aztec>
				<Sioux>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_EU"/>
					</p66>
					<p100>
						<submodelref ref="BunkerEU"/>
					</p100>
						</logic>
				</Sioux>
				<Iroquois>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_EU"/>
					</p66>
					<p100>
						<submodelref ref="BunkerEU"/>
					</p100>
						</logic>
				</Iroquois>
				<Tupi>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_LA"/>
					</p66>
					<p100>
						<submodelref ref="BunkerLA"/>
					</p100>
						</logic>
				</Tupi>
				<Brazilian>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_LA"/>
					</p66>
					<p100>
						<submodelref ref="BunkerLA"/>
					</p100>
						</logic>
				</Brazilian>
				<Mexican>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_LA"/>
					</p66>
					<p100>
						<submodelref ref="BunkerLA"/>
					</p100>
						</logic>
				</Mexican>
				<Andeans>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_LA"/>
					</p66>
					<p100>
						<submodelref ref="BunkerLA"/>
					</p100>
						</logic>
				</Andeans>
				<Incan>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_LA"/>
					</p66>
					<p100>
						<submodelref ref="BunkerLA"/>
					</p100>
						</logic>
				</Incan>
				<Mapuche>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_LA"/>
					</p66>
					<p100>
						<submodelref ref="BunkerLA"/>
					</p100>
						</logic>
				</Mapuche>
				<Polynesian>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_LA"/>
					</p66>
					<p100>
						<submodelref ref="BunkerLA"/>
					</p100>
						</logic>
				</Polynesian>
				<Korean>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_LA"/>
					</p66>
					<p100>
						<submodelref ref="BunkerLA"/>
					</p100>
						</logic>
				</Korean>
				<Japanese>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_LA"/>
					</p66>
					<p100>
						<submodelref ref="BunkerLA"/>
					</p100>
						</logic>
				</Japanese>
				<Indian>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_LA"/>
					</p66>
					<p100>
						<submodelref ref="BunkerLA"/>
					</p100>
						</logic>
				</Indian>
				<Chinese>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_LA"/>
					</p66>
					<p100>
						<submodelref ref="BunkerLA"/>
					</p100>
						</logic>
				</Chinese>
				<African>
						<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="sub_construction_stage_LA"/>
					</p66>
					<p100>
						<submodelref ref="BunkerLA"/>
					</p100>
						</logic>
				</African>
		</logic>
	</component>
</animfile>